Mobile Game Development
I build Android and iOS games in Unity from first prototype to finished build, including ads, in-app purchases and the polish that keeps players coming back.
Ask about thisWhat I can build for you
I build Android and iOS games in Unity from first prototype to finished build, including ads, in-app purchases and the polish that keeps players coming back.
Ask about thisInstant-play games for the web with nothing to install. They work well for marketing campaigns, branded experiences and mini games with online leaderboards. You can play nine of mine on this site.
Ask about thisHave an idea, or just a rough concept? I help shape the core mechanics, levels and interface, then build a playable prototype so you can test it before committing to a full game.
Ask about thisNeed a game re-skinned, new features added, bugs fixed or performance improved? Studios and agencies also bring me in as an extra Unity developer during busy periods.
Ask about thisWe talk through your idea, goals and timeline, then I send a clear plan and price.
For new ideas, I build a playable version early so we can test the fun first.
I develop the game with regular playable updates, so you always know where things stand.
I test the game, make the agreed revisions and hand it over, ready for players.
Mobile games, HTML5 and WebGL games, prototypes, re-skins, new features and bug fixes, mostly in Unity. I can build a complete game or help with just the part you need.
Yes. I often work as an extra Unity developer for teams that need help during busy periods, from short tasks to full projects.
Your feedback is part of the process. I share playable updates as I go, and we agree the number of revisions up front, so there are no surprises.
It depends on the size of the game. A re-skin or small web game is much quicker than a custom 3D game. Tell me your idea and I will give you a timeline with the quote.
I help you get the game running and stay available for questions afterwards. Updates, new levels and extra features can be added as follow-up work.
Mainly Unity 3D and C#, with Photoshop, Illustrator and Figma for art and design.