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Degen Gem Hunters

Case study

Degen Gem Hunters game

Summary

Degen Gem Hunters is a story-driven 2D platformer that uses Web3 and crypto integration. A hooded ninja fights through dark caves and castle halls, collecting gems and coins on the way to a final battle.

Concept & Design

The game is built around a story told in five chapters: The Beginning, Cave Rekt, Cave FUD, Scroll Cave and The Final Battle. New areas unlock as the player progresses, and the chapter names and gems nod to crypto culture.

Combat is simple and satisfying: throw kunai at zombies, orcs, mummies and demons, jump past traps, spikes and lava, and finish each area before the next one opens.

Technical Details

  • Engine: Unity 3D
  • Languages: C#
  • Web3 and crypto integration
  • Platform: Mobile

Art and Assets

The 2D art has a dark, moody look with dramatic lighting. Every area has its own atmosphere, from lava-lit caves to a stone castle and a lit stone bridge, with a cast of cartoon monsters and a big skeleton-mage boss.

UI/UX

A parchment-style story line screen shows each chapter and which ones are still locked. The game shop lets players upgrade their weapon from Basic to Medium and Pro, or buy extra health with the coins they have collected.

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